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by @Romrostislav

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Wolfenstein 3D Alpha

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The alpha version of Wolfenstein 3D (Wolfenstein 3D Alpha) differs from the final release in many aspects.
This pre-release build, released in April 1992, includes only the first 10 levels of the first episode.
The differences affect gameplay, levels, enemies, and bugs.

🕹️ Gameplay

  • The alpha version does not include the difficulty level “Can I play, Daddy?”.
    The final version has four difficulty levels: “Can I play, Daddy?”, “Don’t hurt me”, “Bring ’em on!”, and “I am Death incarnate!”.

  • The pushwall behavior is incompletely implemented in the alpha build.

  • Cheat codes are already available via F10 + key combinations (for example, F10 + G = god mode).

🗺️ Levels

  • Some maps differ slightly from the final release.
    For example:

    • There’s a secret area behind Hitler’s portrait, but it’s inaccessible because a table blocks the entrance.

    • The first secret room near the exit is also a bit different.

  • There’s no episode selection screen at startup.

👾 Enemies

  • The alpha version lacks officers, mutants, and other enemy types that appear in the final game.

  • Enemies can shoot around corners, which doesn’t happen in the final version.

🐞 Bugs

  • The final boss doesn’t work properly, making it impossible to finish the game.

  • Gunfire can alert enemies in other rooms, which is not typical behavior in the final version.

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